It has relatively poor support of arrays. (That said, MMF2 is probably more powerful overall, just not pound-for-pound, or dollar-for-dollar, as it were.) Q: What are the cons? It's Windows-only, there are issues with Vista, and it is relatively slow when it comes to object handling. Compare this to Multimedia Fusion, which costs 10 times as much and uses a clunky "check-box" interface. Q: What are the pros? It's fast to develop in, it's cheap ($20 for the full version), it's fairly stable, and it uses GML (Game Maker Language), a built-in scripting language that gives you a lot of control over your game. So let's try to make a better one! Q: What is Game Maker? It's a game development tool for Windows, originally developed by Mark Overmars. That said, the official tutorials for Game Maker aren't very good. It puts you in the right frame of mind to move on to "real programming" if you ever wanted to. I think it's a great way to make games and to learn how to make games. I can see why so many people use it! And I'd like to see more. Introduction Having played with Game Maker for awhile, I have to say, I'm pretty impressed. We'll also learn some basic concepts behind Game Maker and programming. In this first part we'll create a player ship and let you move it around. Abstract: We're going to make a simple, one-level side-scrolling shoot 'em up using Game Maker and GML. Game Maker For Beginners: Part I Main Topics: Sprites, Objects, Rooms Level: Total newb to Game Maker.
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